Mocap can be done in real-time, making it excellent for traditional animation and newer virtual production projects.
Motion capture (also called mocap) refers to recording a person’s movements as animation data and then applying that data to a 3D model. They’re both new technologies that make the body and facial animation process faster, easier, and of higher quality. Motion capture and MetaHumans are the ultimate time-savers on any animation project.
How to use motion capture to animate your MetaHumans Bigger studios will either have to add custom elements manually or stick to using the MetaHuman models for non-player (NPC) characters only.
Because MetaHumans is free software, it provides an excellent alternative to purchasing models on asset marketplaces. Small teams and indie game developers can use MetaHumans to bypass character modeling, texturing, and rigging.
While the examples above were Unreal Engine projects specifically designed to showcase the power of MetaHumans, there are real-world uses for these character models that go beyond the hype.Īs you’d expect from software built by a game company, MetaHumans comes with everything you need to create characters for games. Check out how the emotion is transferred. In the video below, Anty Serkis’s rendition of a Shakespeare play is applied to his digital double and then retargeted to an alien character from a popular game. Performances by real actors can be surprisingly lifelike, even when they’re applied to fantastical characters like aliens.
Your character is automatically uploaded into Quixel Bridge, Unreal’s cloud-based asset management system.ģD Artist Mike Seymore’s digital double created using MetaHumans and motion capture technology: Animators can create a lifelike character that’s rigged and ready to animate in minutes. The big draw to MetaHumans is its tight integration with the real-time game engine Unreal Engine (Epic Games created both software and has seamlessly integrated them). You can sculpt precise facial features, create different body types, and even choose from a (currently limited) set of clothing and hair options. The MetaHuman creator dives into intricate levels of detail, giving you the power to change every aspect of your digital human. It works much the same as when you build a game character - you use sliders and selectors to tweak appearance and features. It’s a free application while in beta, and you can sign up on the MetaHumans official website. You can create a MetaHuman using your web browser without knowing any of the usual 3D animation tools. Grab this model and 49 other pre-made MetaHumans from Quixel Bridge. Through years of training, users are not only able to control and use their powers, but they gain incredible fighting skills in the process.The MetaHuman Creator has a huge variety of characteristics for you to play with. The user is able to achieve martial arts skills by metahuman or mutant abilities. Meta-Human/Mutant/Superhuman Martial Artist.Meta-Human/Mutant/Superhuman Martial Arts.Meta-Human/Mutant Combat Skills/Fighting Skills.Expert/Skilled/Master Meta-Human Combatant/Fighter.