Game Optimization & Water Painting StatusĪnother issue we’ve targeted over the past month has been performance and general optimization. We’ve also been finishing up the remaining pieces of core functionality by implementing group merging and object duplication! Although they’re expected parts of a modular building system, it’s an area we hadn’t gotten around to yet. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt. This feature is a huge gamechanger for the creative builders out there as it allows for rapid experimentation with various design combinations.ĭurch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mau continued work on the modular building system in March, bringing a lot of its most necessary functions to completion.Īs described in prior development updates, players can select multiple wall or roof pieces and change their texture to a unified color or material. For lower-end hardware, we’ll add quality options to outright disable fur just in case!Īnimals such as Smilodon will feature varying lengths of fur depending on which species have been bred, giving S. This new geometry based shading has already been seamlessly integrated into our existing animal technology, offering great visual fidelity alongside fantastic optimization techniques to help keep framerates high.
As a side task to water painting, Seth spent a few days in March creating a highly flexible custom-built fur shader for our animals!Īs you can see below, this has a huge impact on the final rendering result of creatures: One area the project has been lacking in is how we handle the in-game rendering of fur and fluffy feathers.
Providing better solidarity within the codebase is a considerable focus for performance at the moment in order to maximise efficiency and code structure. In the background, our programmers have been working on optimization, paths, water painting and modular building. The team’s trying to stay as healthy as possible and work where we can on Prehistoric Kingdom. Select an animal to see an overview of their current statistics, and edit their exhibit accordingly to improve the creatures overall mood.There’s much to discuss in this month’s devlog for Prehistoric Kingdom: featuring new progress shots, concept art, animations and audio previews!ĭespite current conditions around the world, progress goes well. Observation - Like buildings, animals have their own unique stats and commands. It is also important that your game time is not paused, as you will not be able to create. Tricks: Use the age selection slider to select the age at which you wish to breed the animal from.
Animals are cloned in the Nursery, allowing you to select the species, sex, integument, skin type, and even name your creature. In order to be successfully built, water pumps must have the piping side placed in or near the water’s edge. This is generated by placing wind turbines and water pumps.
Tip, android gameplay secrets: For most building facilities to become usable, they will require electricity and water.
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Alternatively, clicking multiple tree placement lets you pick all the follage types in a selected climate and swiftly place them depending on your brush settings. Foliage placement - trees can be placed individually by changing the selected brush to its smallest size, meaning that each click is guaranteed placement.
It is recommended to begin with minimum intensity and to begin working your way up for the best results. Large water trough - suited for medium large animals, this water through covers a larger area than the small variants.Ĭhanging your terrain - adjusting the strength of the brush directly affects the amount of the selected tool being used on the terrain. Animal Nursery - the birthplace for prehistoric animals, nurseries are used to create and house babies until infancy. Large stone shelter - is especially appreciated by shy or skittish animals, who will enjoy the colder nature of this habitation. Large wooden shelter - this large, cozy structure is going to be used as a place of rest by many animals, big or small.